5.7 Let the Games Begin

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"Game-based learning is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with game play and the ability of the player to retain and apply said subject matter to the real world.

While similar, gamification  takes game elements (such as points, badges, leader boards, competition, achievements) and applies them to a non-game setting. It has the potential to turn routine, mundane tasks into refreshing, motivating experiences."

Source: EdTechReview

In this lesson you will explore both game-based learning and gamification's potential for contributing to innovative learning environments. As we do so you should consider these questions:

  • In what ways do these approaches address curriculum standards?
  • In what ways do they address 21st Century skills?
  • Would you include these approaches under the umbrella of knowledge-building activities? 
  • Is it more important for learners to play games or create games? 
  • How can games-based learning be incorporated into your subject/grade?

Learning objectives:

  • Critically examine how technology tools engage learners.
  • Describe a typically innovative learning activity
  • Identify opportunities and challenges for using appropriate technologies to enhance innovation in learning activities.