"Sharing" has become synonymous with "publishing" or "final product" in learning activities in a digital classroom.
"Through creating electronic personal narratives students become active creators, instead of consumers, of multimedia."
Jason Ohler, The World of Digital Storytellng
In this lesson we will explore ways in which digital media can be used to present the knowledge that engaged learners have built during innovative learning activities.
Learning objectives:
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Identify opportunities and challenges for using appropriate technologies to enhance innovation in learning activities.
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Design an innovative learning activity where the focus is on technology integration by learners.
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Design formative assessment strategies that can be used in innovative classrooms.

